TGeorgeMihai wrote:@lucid and BrashMonkey Team
Thank you for the Run N' Gun Platformer Pack, It was right what I needed . Initially I wanted to wait for sub-entities to be available in the c2 plugin (to make the player aim in the direction he is shooting).
I am working at a Megaman-type game and I am wondering if is a good idea to make all enemies in Spriter (performance related) ? ... What Spriter uses more ? CPU or GPU ?
TiAm wrote:Just picked up a license. Looking forward to using this on my next project!
Spriter seems to be a powerfu tool!
I have some questions before I buy:
- Is it full compatible with an iOS/Android native publishing?
- Is there any issue with preformances on iOS/Android native games?
MagicFred wrote:Oops, you "basictest.capx" is saved with a Construct 2 186.2 version and I can't open it.
The latest version available here is 184... :/
If anyone has the chance to test Spriter system for an iOS native game, let me know
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