Gamefreaks1234 wrote:Fantastic program brought last night and using in my next game. Animation is the one thing that puts me off of 2d games. Saying that i also dislike animating 3D with bones. This is the perfect mix of the uses of bones but for 2D and then making the animation process extremely easy. On top of that the integration into construct 2 really will change the games you'll see being made with construct 2. Also does anyone know how IK's are implemented, i'm only familiar with IK's in 3d and don't see how this will work for 2D.
Thank you very much @Gamefreaks1234. IK in Spriter itself is done by selecting one or more bones (in the same chain), and holding shift while changing the bones angle. If you have only one bone selected, it will do 2 bone IK with it's immediate parent. In the Pro version you can also right click on a bone to enable IK locking with it's parent which will hold the tip of the bone in place when you move the skeleton around, like keeping the feet on the ground and dragging down on the torso to make a character crouch, for instance.
In the C2 plugin, there is not currently, but there soon will be the ability to do this in game.