The pro version can currently import trimmed json spritesheets exported from TexturePacker. I'm not sure if that covers what you mean.kraed wrote:A really interesting idea which i'm not sure how difficult would be to implement is the possibility to import a png map/spritesheet and crop the parts inside Spriter. A neat feature that could save a lot of time.
mullock wrote:Any insight on the points above and how they will work in C2 in the future would be greatly appreciated
lucid wrote:mullock wrote:Any insight on the points above and how they will work in C2 in the future would be greatly appreciated
You should be able to do all that as we get more and more support inside Spriter and the plugin for subentities. I know that's a bit of a vague answer, but I don't have ETAs for any of this yet, but that's one of the very things sub-entities were created for. In C2 it will either actually add additional scml objects for each sub-entity which will be controlled by the main scml object, but which you can override, or it will be one scml object where you can give animation commands through the main object. Probably the first one. Within Spriter we will expand on the sub-entity ui to make it easier to build and test compound characters like this.
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