Sorry for the late response. We don't have a tutorial for that just yet, but if you look in the help menu of Spriter, the section on Character Maps is what you're looking for. Once you have them set up in Spriter you can add them with the character map actions.slooie wrote:Can you Point me in the Direction of A tutorial on how to Swap Body parts ? am i just supposed to change the associated sprite? @lucid
lucid wrote:Sorry for the late response. We don't have a tutorial for that just yet, but if you look in the help menu of Spriter, the section on Character Maps is what you're looking for. Once you have them set up in Spriter you can add them with the character map actions.slooie wrote:Can you Point me in the Direction of A tutorial on how to Swap Body parts ? am i just supposed to change the associated sprite? @lucid
@Tylermon normally if the object is supposed to be the same object, you should use the same object for it across animations. This will also ensure animation blending works. If you have an animation that doesn't import, please send it firstname.lastname@example.org if possible, and I can look into it after the holiday.
@everyone, Just a quick heads up. We'll be spending the next couple of days with family. We'll be back on December 27th. Also, don't forget you can get all of our products on the Scirra store for 50% for the next 6 days!
The condition "Action Point Exist on Frame"checking seems not working, I even the put the checking in "Every Tick" for testing, but it still wont detect the point.
Let say my character is playing animation "shooting" and in that animation I want C2 to create bullet object when it found that the animation got "shoot" point which I created in Spriter. I already rename the point to "shoot" in spriter but it wont detect it in C2.
lucid wrote:plugin changelog 10/24/14
*Sub-Entity support is now in the plugin, but is not yet supported by Construct 2's Spriter importer. Over the next week, I'll put together an explanation of the manual import process. Manually importing a file is usually a bit tedious, but it will work for people eager to give the new feature a try. In the meantime, I will be brainstorming to see if there's a way to minimize any changes/additions needed for C2's importer, and then sending any necessary information to Ashley. I'll keep you updated as everything progresses.
- Fixed a bug where z-order changes wouldn't update sprites for paused animations until after the object was moved or animation was resumed.
- Plugin-side support for Sub-Entities (not yet useable*).
nblumoe wrote:I could not make "Action Point Exist on Frame" work, even though I can get X and Y of a specific action point, I cannot check if it exists.
lucid wrote:The sub-entities don't work in the C2 plugin yet as the importer still needs to be updated to do this. I haven't forwarded the information to Ashley yet, as I'd like to make sure I choose the best way to implement sub-entities before he takes the time to change the importer. I'm currently working on the reference implementation for Spriter (the implementation that all future implementations will be based on), and I'm going to use this design to update the c2 plugin. This should make the plugin faster and more ram efficient and will also have the sub-entities implemented. I apologize for the delay, but it's it's in the interest of making sure everything is as powerful and useful as possible.