PSI wrote:@lucid - a couple of thoughts - today I was thinking it would be cool if you could put a background image in the spriter window (perhaps jpg to keep the file small?). That would allow you to export gifs and screenshots with more interesting, context appropriate backgrounds.
With the pro version you can choose a watermark for the background or foreground when exporting, though you don't have total control over the exact location. Eventually, some of the longer term features planned for Spriter should make it easy to do something like this, though.
The other question is, using character maps, would it be possible to spawn say a certain type of enemy and randomize which body parts are used, making a great variation in the enemies would look?
You could do this. You would have to setup events to handle randomly applying the actions to add character maps, but that's definitely one of the things I envision people using character maps for.
One last thing - I'm still wanting to be able to change effects applied to particular instances. That would allow me to create much more variety just by, for instance, changing the hue of an enemy character. It would allow for easy creation of bosses, etc. Thanks, Morgan.
Yes. Unfortunately I can't give an ETA as I already missed the previous. Aside from minor bug fixes, everything plugin related is going to happen after I adapt it to use the reference implementation I'm still working on.
Zacros wrote:@lucid - I've just come across something odd which I think might be a bug.
I've attached the capx file which I've used to demonstrate it.
To demonstrate the issue, press any key when the capx has loaded and you'll see an icon appear in the middle of the screen. It shows a #1 but it should show #2
Thanks for the helpful capx and bug report. That is definitely a bug. I will put it on the todo list.