PSI wrote:@lucid - a couple of thoughts - today I was thinking it would be cool if you could put a background image in the spriter window (perhaps jpg to keep the file small?). That would allow you to export gifs and screenshots with more interesting, context appropriate backgrounds.
The other question is, using character maps, would it be possible to spawn say a certain type of enemy and randomize which body parts are used, making a great variation in the enemies would look?
One last thing - I'm still wanting to be able to change effects applied to particular instances. That would allow me to create much more variety just by, for instance, changing the hue of an enemy character. It would allow for easy creation of bosses, etc. Thanks, Morgan.
Zacros wrote:@lucid - I've just come across something odd which I think might be a bug.
I've attached the capx file which I've used to demonstrate it.
To demonstrate the issue, press any key when the capx has loaded and you'll see an icon appear in the middle of the screen. It shows a #1 but it should show #2
odiusfly wrote:Awesome program!!! : -)
Chupup Games wrote:Can somebody answer me, what are the best settings (visually) for a spriter project and how to prepare my assets correctly? I tried spriter in a test project, but the output ingame is not so smooth (i mean not the animation speed, the animation works very smooth), but the images are jagged or blurred. Is it better to import my images very big in spriter and scale down in C2?
I posted back in dec (page 129 of this thread) I did manage to solve the problem. Seems to have been a corupt file. Reverted back to a much earlier version of my project. With both the latest updates of Spriter and the plugin it's working fine. I tried to recreate the problem. again and again without any luck. I must have corrupted the file some how. Thanks for your help regardless everything is ok now:)
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