PSI wrote:@lucid - could you give a brief example of how to use randomized character maps to create variety in spawned enemies or is there already a tutorial?
Colludium wrote:Apologies if this has been posted before regarding the c2 plugin...
When my character's animation is not looping, if it has finished and the animation is set to blend to the start of a different animation then the blend feature does not work - the 2nd animation just starts without any blending. I can work around it by making extra looping animations but it would be great if the plugin allowed blending from a finished non-looping animation. Let me know if you need a demo and I'll put one together - thanks!
Brashmonkey wrote:Hi Seth,
I'm guessing this is an obvious issue for you because you are combining two separate Spriter objects to create one character? (For example, upper body and legs for a run-n-gun game where the player can run while aiming in any direction)
Have you provided your capx file to Lucid? ( email@example.com ) This might be very useful for him to quickly assess the issue and come to a solution.
Mike at BrashMonkey
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