PSI wrote:@lucid - I made a collision rectangle in one of my Spriter animations. When I destroy the collision rectangle on overlap, it actually seems to destroy all of my sprites and the spriter object for the character that includes it.
All the objects are imported into a container for convenience. If you remove them from the container it will make it so they don't automatically destroy other body parts, though the plugin will expect them to exist. The best thing to do would be to disable collisions and visibility, though:
PSI wrote:It also seems that it isn't disabling collisions as I am instructing it too after it overlaps the target sprite.
This is probably because the plugin is managing visibility and collisions. I will update the plugin at some point to ask it to pause things like this.
igalencar wrote:Guys i simple try to import .. and it does impor ok.. but when i run the layou it show no animation at all.
I already saved with all the options on.. the object is on my layout.
I have all the on initialized loaded.. but nothing is displayed.
does anyone know what might be heapening?
Did you save to 'scon' and 'scml'? If so, please send me the zipped Spriter project folder and I can take a look for you, though I will be away for the weekend, so I probably won't be able to get to it until Monday.
@volkiller730 Thanks! I will give that a try.
Edit: I just updated to build 10074 and now I can drag and drop again
Glad you got it working.
winsonzhong wrote:when can the plugin support deformation?
No ETA on that yet, though it will definitely be after it's made into a full-feature on Spriter itself. The finished deformation feature will be alot more powerful and intuitive than the experimental version that's in the program now.