lucid wrote:Thanks @jojoe. We're going to make it eventually require only the scon file for the C2 plugin.
@Tylermon. You can set the entity and animation for each instance using the 'set entity' action, or the 'starting entity' in the object's property pane.
Ah, the property pane might just do the trick for now. Thanks.
Do you have any advice though on picking and working with the spriter object though?
It seems like a difficult object to work with when multiple entities and instances are involved.
I also noticed it does not seem possible to pick a spriter object based on entity. Which adds to the complications. Hopefully I am just overthinking this or overlooking something obvious. It just seems a spriter project with multiple entities and animations is nice to work in and animate in spriter. It seems near impossible to work with once in C2 though.