TheRedFireMan wrote:yeah i am curious like what KFII said, like it would be nice to know if you can add image points to scml and scon files
TheRedFireMan wrote:so is title entity box 000 suppose to represent the box where you add image points and behaviors?
lucid wrote:hi @mudmask. Thanks for the kind words, and the game looks great as well. Reminds me of Super-Metroid. Are all the parts we see on the left from the bee boss?
Strange things happen when blending between animations if they don't share the same exact hierarchy (bone parent and child relationships). The easiest way to check is to load up your project in Spriter, and click on the hierarchy tab (stacked with the zorder tab on the left), and switch between animations and see if you notice anything changing location.
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