There is not currently a way to do this to an entire character, unless you can use containers to pick all of the related family members. I haven't tried this, but I don't think it's possible. I will think on this, and see if there's a way I can have the plugin pick all sprites as their family types with an action or condition.mudmask wrote:@lucid - thanks again for your help. I will definitely be emailing you an SCML file soon. One quick question - is there any way to apply webgl effects to spriter objects? prior to using spriter, my enemies would flash red when getting damaged using the tint effect, which was applied to all enemy families. is there a similar way to do that using spriter?
It should be possible by just rotating the legs, and making sure you kept the upper and lower legs separate so the animator can change the width/length of each for foreshortening.saiyadjin wrote:can top down sprites and their animations be done with spriter? for example - i want a spider, looking on him from above and create an animation that shows his leg moving... is that possible?
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