Colludium wrote:@lucid - I'm exited to try this out - and thanks for your continued support of the c2 plugin! In addition to the performance gain (or, rather, the removal of the performance overhead) I imagine that this will also make sprite sheet animation import into c2 far easier for updating during development than is currently the case with the native sprites. Will it be possible to simply over-write the Spriter files in the c2 project folder each time, or will they have to be dropped into the c2 editor for this to work? Either way it'll be interesting to compare the performance with that of native sprite animation.
As an aside, are you able to give an update on Spriter mesh deformation development?
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