PixelRebirth wrote:Awesome update! Now there should be no more unavoidable tedium in using Spriter animations together with effects. Thank you @lucid!
BBaller1337 wrote:PixelRebirth wrote:Awesome update! Now there should be no more unavoidable tedium in using Spriter animations together with effects. Thank you @lucid!
Is this in regards to the last update? If so, would you mind elaborating what you mean by that? Sorry for the bother, just interested since it's not clicking right now. Thanks~
PixelRebirth wrote:mudmask wrote:@lucid - thanks again for your help. I will definitely be emailing you an SCML file soon. One quick question - is there any way to apply webgl effects to spriter objects? prior to using spriter, my enemies would flash red when getting damaged using the tint effect, which was applied to all enemy families. is there a similar way to do that using spriter?
Seconded! I can't seem to think of a handy way to do this either without referring to the automatically created families of sprites for each spriter object... which could easily mean some quite redundant events.
mudmask wrote:any good tutorials on best practices for collision boxes? Sounds like it's actually pretty confusing for a few users.
BBaller1337 wrote:EDIT: @lucid sent the e-mail
BBaller1337 wrote:Looking for a method where the recolor is purely visual so it should reuse all the same other data, but without me having to update changes constantly, if possible. Let me know if you have any ideas.
BBaller1337 wrote:I remember seeing a post or something for how to preload animations (or something like it) to help the game run faster, but I can't find it. Anyone know what I'm talking about or just have some tips? I'm really struggling on optimization here.
BBaller1337 wrote:My other question is if it's better to have a spriter object have a separate object for each animation (so in C2 an idle animation would be one sprite object and a run animation would be another one), or to have one object for all animations.
chadorireborn wrote:@lucid - How do we spawn object by image point using this new plugin? Is there a new way? In the past plugin I made an image point on the separate sprites in order to spawn objects for example gun sprite on a spriter object to spawn bullets. Thanks.
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