@Getting help, Gotcha
@Explanations, I apologize. Not my strong point, I'll work on being clearer.
@3rd paragraph: C2 generated bounding box. I'm saying the SCML objects use this, of size 50x50 by default. I can change it to another sprite, but I can't naturally make it use the collisions of the Spriter animations that I set in Spriter.
@4th paragraph: Take a character standing up.
Let's say this is their collision box. I think you get the idea: it's tall and skinny. Now, if I pin the scml object to a sprite object, and make the sprite object have a collision box of this shape, I now have a character with this static collision box.
However, it's just that: static. If I use the spriter object to change the animation, the collision box does not change to match it. So if an animation is now the opposite, short and wide:
The collision box and the animation do not match, creating an issue in the game. I could maybe hard code collision boxes for every situation, but this would be very, very time-consuming and defeat the purpose of using Spriter.
Hopefully this makes the inherent issue clear.
For the next paragraphs: not much to say since I wasn't able to get the issue across. Admittedly, I have clear visuals and you don't so that's reasonable. I did originally send a CAPX to you for that reason but I get that Edgar is the person to go to for C2 so I shall e-mail him when I get a chance.
Going to start quoting to help keep order, with quotes being in bold:WOW! I never knew you could rename sprites in the z-order palette, BUT don't understand any reason to do it,as it does not rename the file itself. I think the very ability to rename it there is a bug and not a feature. I suggest you avoid renaming images in the z-order palette. However in the Hierarchy palette I can see how renaming bones is useful.
- Huh, really? Interesting. I actually vaguely remember being told to do this, though it may have been elsewhere. I renamed them because it's useful to me to give the objects names that mean something to me and are consistent with my general naming schemes (and thus predictable and easy to recognize). These names are used by Construct 2 as well, making them all the more important. (I'm not using bones for this project though.)Could you possible make a screen recording of this happening. it might be user error and might be a bug, and either way, footage of it happening will help us resolve it.
Yup, no problem. Will do shortly."We'll certainly do our best to help you resolve all these issues. Again, privately sending us your project is the fastest way to get concrete help."
Thank you for the reassurance. As said, I shall send it again shortly.I've had both features work for me perfectly in Spriter and in C2, so we really need to see exactly what you're doing and whats happening to figure out the problem. It certainly could be a bug or bugs we just managed to accidentally avoid through different work flow etc. Hopefully we can find out together and quickly resolve it.
Haha, I kind of figured posting nothing but text wouldn't be useful but you were
the one who told me to post on forums (though you did mean the other ones, but same diff). Perhaps you didn't make the connection between the two identities though—regardless, it's all good and I'll email shortly.