chadorireborn wrote:@Sethmaster - I believe you didn't understand what I am referring to. I am talking here about Spriter's change of entity action. It is in fact said on the editor's dialog of the spriter plugin to leave blank the textbox to resume the same animation. And btw that was only a suggestion, I said that because removing that option might be a time-saver than that of fixing it.
This is the screenshot of the guide:
chadorireborn wrote:@lucid - I hope you are not bothered, I just wanted to know if you with the Spriter Team have already discussed the Scml object identification feature, like nametags or something better your team thought out?
HelmetPIg wrote:The instructions for the high performance mode seem so straightforward but I can't seem to get it to work..
Using Spriter 8 (Pro) with the GreyGuy demo asset (also tried my own asset) to no avail. Here's screenshot of the SCML object with the GreyGuy spritesheet loaded, the SCON file imported, and the properties filled out.. Do I need to initialize with some kind of code to make the image/idle animation show up? Thanks in advance for any help!
chadorireborn wrote:@lucid - Hello lucid, I just want to report a bug I found. When I use this action:
Spriter Object --> Set entity --> (Entity: "Entity_Name") & (Animation: "")
I hope you can fix this lucid.
lucid wrote:chadorireborn wrote:@lucid - I hope you are not bothered, I just wanted to know if you with the Spriter Team have already discussed the Scml object identification feature, like nametags or something better your team thought out?
@chadorireborn, sorry I missed the notification for this. Do you mean to help in picking them in C2, to make it easier to identify individual instances?
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