While you are here, got a bug with the second latest scml plugin where there are small seams between sprites in the scml animations when exported out as nwjs in C2 despite that in Spriter, not such seams are ever detected and all animation key frames are using instant transition.
Pretty bad issue since for pixel art game where this problem is highlighted.
EDIT: Still happened with the latest plugin.
So you're using pixel art mode in Spriter. That's primarily used with exporting to images since a small difference in the way Spriter and the engine handle pixel rounding would result in a very different looking character. If you'd like to send me the Spriter project I'll take a look anyway and see if I can come up with something ( [email protected] ).
Hi HelmetPig, I've looked through my email and I can't find your message. Which address did you send to? (Please send to [email protected] ), and when did you send it? Also, what email address or name did you send from?HelmetPIg wrote:@lucid Shot you an e-mail since we couldn't get it working for our spriter/capx files, would appreciate any help when you get a chance! Thanks so much.
Oh right. I need to look into this more. I haven't found a decent solution, but in all honesty I haven't had a lot of time checking for one yet either. There's a few things I need to take care of in the near future, so it may be a while, but please remind me if I haven't responded one way or the other in the next couple of weeks.chadorireborn wrote:Woah, I nearly missed seeing this. I meant the scml object white boxes on the editor(layout view), since they all look alike, it is hard to identify which is which. Then i suggested to add a text(nametag) of the name of the scml object so it will be easier to differentiate like the scml object has it's own scale always shown. Or did you / with your team thought of something better?