chadorireborn wrote:lucid wrote:btw, everyone, just a status update for anyone having the issue with the bounding boxes of the objects. I don't have an ETA yet for the release of the fix, but the bounding box fix is already working on my internal builds of Spriter and the scml plugin. I just a few more unrelated bugs to squash in Spriter before I release the upcoming build, but it shouldn't be too long. Thanks for your patience.
Ohh Good . Thanks for this.
Btw @lucid , have you already made some thoughts about this below? That's about my request before, the visual display of the scml object. To show a differentiation
of each object since the white boxes of the scml objects look alike.lucid wrote:Oh right. I need to look into this more. I haven't found a decent solution, but in all honesty I haven't had a lot of time checking for one yet either. There's a few things I need to take care of in the near future, so it may be a while, but please remind me if I haven't responded one way or the other in the next couple of weeks.chadorireborn wrote:Woah, I nearly missed seeing this. I meant the scml object white boxes on the editor(layout view), since they all look alike, it is hard to identify which is which. Then i suggested to add a text(nametag) of the name of the scml object so it will be easier to differentiate like the scml object has it's own scale always shown. Or did you / with your team thought of something better?
No news yet, but I will make sure to take a look at this and have an answer one way or the other for the next plugin update (which will arrive at the same time as the new Spriter version).
Sergeyk wrote:Hi Lucid,
I have one question.
I use new self draw mode for my Spriter animations.
How can I add sound into C2 if I do not drag scml file to C2? (I double click on C2 layout and add scml plugin - according the new instruction of using self draw mode)
Thank you in advance, I spent 3 hours trying to add sound into C2 with new mode
Hello Sergey, the hybrid import should work:
I wrote:For anyone curious, there is actually a hybrid way to import now, which is a bit tedious, but I will explain it in case anyone wants to use direct drawing mode with collision boxes, or even with collideable sprites. First, save your project normally, and then save a spritesheeted project. Import your non-spritesheeted project the old way. Follow the old to new style project conversion steps, but this time only delete everything except collision boxes, and other sprites you want to test for collisions. This should self draw the animation, but also animate the separate sprites and collision boxes you kept. Keep in mind, the zorder will not place sprites correctly inside the self-drawing scml object, so it's probably only useful for making invisible sprite objects for collision detection.
Let me know if you have any issues.