stricky wrote:@Sethmaster, so does the method you describe result in a different SCML file/Spriter object for each enemy type in C2?
Or do I end up with one SCML file and somehow point to a different atlas spritesheet in C2 to change the enemy type?
Would appreciate some guidance on how to implement if it's the latter.
archer007 wrote:Have read through most of this thread but don't see a simple solution to the very basic problem raised by @Colludium and @Stricky. How do we get the "on initialised" SCML event to fire when changing layouts? It works fine when starting the first layout but doesn't fire when switching layouts.
I have tried using wait, on loader layout complete, timers, global variables, to properly set character maps when changing layouts, but nothing seems to work. Can anyone shed some light on the best way of achieving this.
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