[QUOTE=BluePhaze] @Lucid thanks for the updates man! Great new features! I won't get a chance to download for a couple days most likely, but wanted to ask if the memory leak has been fixed? In Alpha 4a if I left an animation running on the stage in Spriter it would steadily increase the amount of memory used, my guess is each frame was staying resident in memory...[/QUOTE]
There should be no memory leaks in this version, and recently we tested for leaks specifically. Also, in general this version is much more efficient with RAM.
[QUOTE=Squidget] The good news is that I'm able to import most boned projects now. Yay!
I don't get the crash I did in the previous spriter version, but with one of my spriter files I simply get no actual sprite objects imported. The spriter file imports and creates the events and a folder/family for its sprite objects, but the sprite objects themselves don't appear, which means the animation won't run. The files are named in spriter and they're all in the same folder as the .scml file I'm importing.
Edit: More testing. Creating a new project with bones seems to work, but importing one project I created in the previous version of spriter seems to get the above behavior, even if I open and save it with the new version. Some of my old projects import fine, but one still doesn't. Very strange.
Another question - is there a way to mirror sprites in this version? I can flip and mirror them by setting the width to a negative value, but that mirrors them on the Y axis as well.[/QUOTE]
Hi Squidget, please send me the file in question at firstname.lastname@example.org, and I'll see what I can find. For the mirroring, I'm assuming you mean in the plugin, and not the editor. In the plugin the 'set scale' action has options for mirroring and flipping.
Thanks guys. Good to be back.