Yeah, just after I posted this message, I found another forum post that mentioned the 'dragging into Construct2' thing. This is nice, just not intuitive at first. That aside, there are two issues when importing the animations, and I was curious if there is a fix coming for them.
1) All the pieces are all crammed together when imported. Can they be arranged similar to the first frame (or a pre-determined first frame of an animation)?
2) All of the pieces are a child of an invisible container. Is it possible to have all the pieces move with the container? And, when you select anything in the container, it would select everything in it. Maybe this is something that should be added to containers in general, and should be a question for @ashley maybe? It might also help to have a way to place a sprite, or something, to represent the 'container' object. Being invisible is never good.
The closer you can get this to work like normal 'sprites' the more powerful it will be. I tested and my animation worked in the game, but in the editor it is a bit of a mess, and not easy to work with. These two suggestions would help usability a lot!
Awesome job! And keep up the great work! :)