[QUOTE=Bugeaud] I really don't know how to use this plugin. I'm an artist not a programmer! lol, but actually I am a total noob at construct. I don't really understand how to make the "Example_001" become a condition in Construct, or what to do from that point. I have installed the plugin as I can add an "Scml" object but honestly I have no idea what to do from here. I haven't ever used plugins here before. How do I get the example INTO construct 2? [/QUOTE]
Hi @Bugeaud, we'll have further tutorials describing the plugin in more detail in the future, but in the meantime, most of the events and conditions are self explanatory once you import:
[QUOTE=mochakingup] Hi @lucid,
I've been using Spriter for my first project
it is a great tool for animating!
I have a question about entity,
can you give me example on what it could be used for?
and are all the textures of different entities loaded at once on memory
or just the one entity that active?[/QUOTE]
Thank you. When you make a single character in Spriter, that character is an entity. If for some reason you want all of your Spriter characters to use a single object, and just change the character with events you can do that. Some people like to have all sprites combined in one character either to simplify object management, or they've built themselves some type of level editor that depends on this. Another possibility is there could be generic platform or enemy ai, and they want to be able to apply it to some completely different characters. It will also work to have a separate scml file and sprite object for each character, whichever you prefer. Also, yes it will load all the assets for every entity in the file when you import.
Fixed a bug where plugin wasn't using default pivot point data from the scml filelucid2013-05-13 20:16:19