That was an oversight on our part. C2 uses some extra info in newer versions of Spriter, and the one on our site was from an older version. If you redownload it, it will work fine.
sorry about that.
1. Are there any video tutorials for using the C2 Spriter plugin on a basic game?
Not yet. There will be more videos coming soon, though.
2. Is there a way for me to duplicate the sprites (say, create 5 enemies on screen) using the same set of sprite images?
as mochakingup said. You would just copy and paste a new instance of the scml plugin object.
3. Destroying and Spawning
Given that Spriter objects are complex and have multiple components in C2, how would one spawn and destroy spriter sprites? (And manage those spawning and destroying) For example, knowing which is enemy1, enemy2, player1, player2, how would I access those?
mochakingup was right about this as well. The scml object and all the sprites are in families and groups together. Destroying or creating one destroy/creates all the rest. Also, because they are in a group, if you do something like:
On Collision with SpriterGuy_HandSprite(sprite for hand)
----set SpriterGuy(scml plugin) Position to mouse.x, mouse.y
it will automatically do what you'd want and only affect the scml plugin that the sprite is being controlled by.
4. Information sources
Where would one learn more about using Spriter with Construct2? (Besides the videos) I would really appreciate some help on this.
There will be more. We're still finishing the program itself, which will add additional features to the plugin, but we will be making more learning resources on the way to 1.0.
In the meantime, it's made to be as similar to a sprite as possible. Most of what you would do with a sprite, you do in a very similar way in the scml plugin. The main difference is that the plugin doesn't have it's own collision box (yet), so you would use a detector sprite for collisions. lucid2013-05-14 19:45:47