[QUOTE=neorapsta] When I drag the troll example it animates right away with no problems, but any animation i've thrown together imports ok but doesn't animate. I've tried typing the animation name into the starting animation and using events to set the animation but no joy. I've tried with one that is just animating sprites and another using bones.
Is there something i'm missing that the example has? or is it a Pro feature?
Here's a link to my project on dropbox:
Hey neorapsta. The problem is that this animation is not set to loop, (the button on the timeline in Spriter) so it actually plays once (but the animation is too short to notice) at the beginning of the layout. You can save the animation after adding the looping, but you can also preview the result, by restarting the animation and setting it to loop with events:
I used the 'set animation' action, to rewind and resume in one action (equivalent to "set time to 0 milliseconds", and "resume".