[QUOTE=lucid] @cosmos10040, sorry for the late reply. Was at Thanksgiving celebrations with the family, but @retrodude is correct.
@retrodude, because you can animate width and height changes in the editor, part of the animation is setting width an height every tick. To override, your width and height changes should take place every tick as well. For example:
-----set Spriter_hand width to 1000
If anyone has ideas they'd like to see integrated to add more flexibility with things like this let me know. For instance I can try to add something to let you find the x or y scale factor of a body part, that way if you make the arm 2 times the size, it can still grow and shrink according to the animation, but grow and shrink to the animated size x2, if that makes sense.
OH alright! But wouldn't it be easier to change the sprite size in the editor then recopy the sprite file back to the canvas of construct 2?
I was wondering if there was a way to update a previous spriter file that you place on the canvas? Because I often go back to the editor and fix a couple of my sprites and then I go back to construct 2 to replace my old ones by deleting the previous scml and sprite files because spriter documents don't overlap one another in Construct 2.
My phrasings a bit bad but what i mean is lets say I have an animation that i already put in Construct 2, and I have set a bunch of events to that sprite and scml file. Now the problem is if I wanted to replace that spriter animation with a new one I just made, with the same name, I would lose those events related to the current spriter file.
Is it possible to go back to the editor and update that animation then overlap my previous spriter file in Construct 2s canvas?
Im not sure if that makes sense, if your confused then just tell me