Hi everyone, I haz a question. Sorry if this has already been discussed, I tried to read the whole thread but gave up after a few pages since it's mostly talking about fixing bugs.
I found about Spriter only recently (well, I have only used construct for a couple of weeks :P), really cool animation tool.
I'm not a big fan of the paper doll look, so I'm not planning on using it for character animation, I'd rather stay with the old school hand drawn style (however it can be useful to design walk cycles and export as a template to draw over). But I must admit being able to animate sprite with bones and IK has a lot of potential, not just for game makers, but as an animation tool as a whole.
In fact, that's what I'm more interested in. Coming from the 3d animation industry, the timeline and keyframes is really something I'm very familiar with and that I wish was present in some way in Construct.
See, I started working on an adventure point-n-click game, this is a long term project, not something I expect to complete in two weeks, coming along nicely and I'd really like to have some cut scenes at some point (if I get to that point). I found some interesting plugins which could be really helpful for that (liteTween, Timeline...), but when I saw spriter, I thought it would be a lot easier to design and animate cut scenes in it than in Construct (don't get me wrong, I love construct).
So the question is: Has anyone tried that yet? Create some cutscene animation in Spriter without worrying about events, just setting keyframes, import it in Consctruct, put it in it's own layout with nothing else, start the cutscene by simply going to that layout, let it play the animation and once completed, move to the next layout? Would that work?OlivierC2013-09-27 11:23:52