Spriter/C2 update 11/2 bug fix for performance mode

Discussion and feedback on Construct 2

Post » Fri Oct 04, 2013 4:58 pm

Awesome, nice to know you're gonna address that issue. And... Holy cow, those animations are amazing.

Also, @lucid, there's another suggestion I'd like to make, mainly for Spriter in general - a 'prototype' animation art pack. Nothing complicated, just an animation set with a detail-less manikin or crash test dummy, for 'prototype' animations for game testing, basically. Just something usable, it doesn't even really have to be good looking as long as people can use it :p
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Post » Fri Oct 04, 2013 5:51 pm

This is more like a request, and not a bug report. @lucid do you think you can give us an example of Spriter usage for animating a front view character walking towards. Are there tools that can help with that?
OR a top view character.. for a 8-directional movement.

Thanks
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Post » Sat Oct 05, 2013 2:09 am

https://www.dropbox.com/s/lviale291fpar7l/PlatformerSpriteError.capx

For some reason I believe that the Spriter plugin is messing with my project. For example if you look in the editor you can see at the end of the pathway, an orb. When you preview the orb it seems to be not there but still triggering events. If you move the orb in front of the hooded figure, the orb disappears with it. However if you disable one of the Spriter initialization actions it seems to appear again.

Can someone help me decipher this?
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Post » Sat Oct 05, 2013 4:53 am

@Candescence They are releasing art packs like that with the product when it comes out. They have shown examples in the past of them.
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Post » Wed Oct 09, 2013 12:37 pm

I used spriter animation in one of my prototypes and then when made into apk... kaboom .. didnt work :(

When can we expect this to work for mobile platform?
I would love to buy it when that gets fixed.
Krish
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Post » Wed Oct 09, 2013 1:03 pm

@krish
We have to wait for spriter ver b6 released first. After that @lucid mentioned that he will update the plugin to support cocoonjs and etc.
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Post » Thu Oct 10, 2013 2:42 pm

I'm sorry if this has already been answered, but I have a couple of questions:
  • Can we do motion blending? So say with an analog input I could blend between walk and run animations?
  • Can we control bones dynamically? So say my character is walking along, I can hijack the head animation to look at an object.
Thanks!
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Post » Thu Oct 10, 2013 4:02 pm

@thehen
I believe no in both cases.

I heard sweet tweening between animations will be there. eventually. Maybe B7?

I'm not sure when we will be able to customize certain object positions. though I'm looking forward to seeing that one too.
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Post » Fri Oct 18, 2013 1:08 pm

Hello everyone. Still finishing up version B6, but I got around to updating the plugin to test the new .scon format with cocoonjs:
[TUBE]bf_8f0rVxGk[/TUBE]lucid2013-10-18 13:43:10
Spriter Dev
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Post » Fri Oct 18, 2013 5:34 pm

@lucid
That's cool. Super looking forward to the plugin update and Character Maps in C2(NEEEEED).

But why is that only CJS get's the JSON version of the SCML format? Why not just make it standard for Browser. It seems that JSON is far more supported across browser wrappers than XML. Seems like holding onto an XML format and only using JSON for CJS is holding back C2 & Spriter for mobile devices.

While it's awesome that we can finally get Spriter objects on CJS which I'm using. It just seems reasoable to use JSON more.

But anyways. For now awesome awesome joy joy :)
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