Spriter/C2 update 11/2 bug fix for performance mode

Discussion and feedback on Construct 2

Post » Sat Nov 02, 2013 2:51 am

it's getting very very close now jayderyu. I hesitate to give the date for obvious reasons. Also, I just noticed I hadn't responded to your post on the previous page. The scon method will completely replace the scml in the C2 eventually.
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Post » Sat Nov 02, 2013 5:05 am

In the meantime, there is some other good news. The first two Spriter Art Packs have been released!

Preview them here!

Read the full announcement here.

On a related note, the previews are running on my current version of the plugin, and can be exported to cocoonJS. They also load a little faster using the new scon(json) format. The previous release had a problem where it would load the file each time a new instance was spawned. The plugin will now only load once when the first instance is created.

Thanks for your patience everyone. We're almost there.lucid2013-11-02 05:05:35
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Post » Sat Nov 02, 2013 9:28 am

"On a related note, the previews are running on my current version of the plugin, and can be exported to cocoonJS. They also load a little faster using the new scon(json) format. The previous release had a problem where it would load the file each time a new instance was spawned. The plugin will now only load once when the first instance is created."

Oh i didnt see. silverpro892013-11-03 02:38:16
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Post » Sat Nov 02, 2013 6:48 pm

Looking great, thanks for such a nice work , looking forward to buy Spriter in future.
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Post » Mon Nov 04, 2013 2:49 am

Quick question, I was just experimenting. I imported the Grey Guy demo that you provided us into Construct 2, but when I play it back in Chrome, he looks jittery. The animation is just not as smooth as it looked when I opened the guy in Spriter itself. The game says it's playing at 60fps. Is this normal, or is there something affecting the animation to make it not play as smooth as it appeared in Spriter?
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Post » Mon Nov 04, 2013 8:13 am

I just bought and downloaded both Art Packs .. N I C E !!!
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Post » Mon Nov 04, 2013 11:56 am

How will you be able to update a Spriter object once it's on a C2 project?

I mean, if I do changes to the animations, add more PNGs to it and so... will I need to re-import it and replace all the events? Or will there be a better way to do it?
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Post » Tue Nov 05, 2013 2:34 am

Hello friends,

How can i use Spriter object that has 2 animation?
i want to use two or more animation with my character.

Thanks in advance.
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Post » Tue Nov 05, 2013 4:56 am

@Aragami The Spriter animation file can hold multiple animations. Then you just call them by name like you do currently with C2 sprite animations.
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Post » Wed Nov 06, 2013 4:29 am

@lucid

Trying to download the b5 update. Is your site OK? I also tried to sign up to your forums, and I'm yet to receive an email.
@bearboxmedia
www.bearboxmedia.com

Nintendo Wii U Developer using Construct 2
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