as far as the being able to set action to each body part, you can do that now. It's why we went with individual sprites instead of the original plan to have the one plugin draw everything. Also, the import process puts all the sprites in a folder for you, and they are all in a family, and a container together, so if you have a condition that picks any of the parts or the scml object itself, the rest of the parts are automatically picked.
The short answer, is you should just be able to create actions with the torso sprite object as if it were just a normal sprite (because it is)[/QUOTE]
Its true that it is a normal sprite and the actions should work on each body sprite, but it seems whenever I create an event and then choose to add an action, the body parts don't show up in the add action menu.
To better explain this (I can take a screenshot if you want):
Event: Group "enemy" is active
*then when i click on the add action button all the sprites are there EXPECT the body parts imported from spriter
So I can have other objects spawn the imported body parts in the container but I cant have the imported body parts in the container spawn any objects as the imported body parts dont show up in the add action menu.
Did I import the spriter document the wrong way? Or is there another method to doing this using the family to call onto each part then link it to an action?