Spriter/C2 update 11/2 bug fix for performance mode

Discussion and feedback on Construct 2

Post » Mon Nov 18, 2013 6:26 am

Hey lucid, any update on when we might be able to resize projects within Spriter before importing to C2? Thanks!
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Post » Mon Nov 18, 2013 7:58 am

@lucid
this is with yesterdays plugin.i haven't yet tried with today's .
https://www.dropbox.com/s/n7wdlrhrccaux4e/CAM00058.jpg
i have 2 spriter scon animations on my project.one is playing fine,the other one does not appear at all.this is the error log from cocoonjs.
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Post » Mon Nov 18, 2013 1:49 pm

@lucid
same with the new version, but you fixed the scaling issue and the default animation . you are right. you just type it without the " ". :)
i still have the same not triggering issues though. i set attack it walks and plays the attack animation,i set die it plays the dying animation although it is going left and right! the second i alter its condition(e.g on collision with it) it immediately plays the correct animation that i had set on the event sheet(e.g on move
                                           --->play "run")

if you need my capx and it will help you to iron out all the problems, i would be more than happy to send it to you
                          
Roccinio2013-11-18 14:00:55
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Post » Mon Nov 18, 2013 5:14 pm

please do send it to lucid@brashmonkey.com
Spriter Dev
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Post » Wed Nov 20, 2013 7:46 am

Just a heads up, Lucid, I'm getting a Javascript error just from starting up a file:

"Javascript Error!
Uncaught Syntax Error: Unexpected token <
http://localhost:50000/, line 1 (col undefined)"

I'm sending you the cap now via email. It's just the original platformer essentials animations except with the head shrunken down to something far less ridiculous.
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Post » Wed Nov 20, 2013 8:48 am

[QUOTE=Candescence] Just a heads up, Lucid, I'm getting a Javascript error just from starting up a file:

I'm sending you the cap now via email. It's just the original platformer essentials animations except with the head shrunken down to something far less ridiculous.[/QUOTE]

@Candescence I think this can be fixed the same way Lucid addresses before:

[QUOTE=Lucid] Please watch the video above to make sure you have all of the instructions, but I believe the problem is that in the object's properties the default is .scml, rather than .scon. The new plugin requires the .scon file to be specified there. This is just a temporary thing. I forgot to mention this to Ashley, but I'll let him know, as this is a C2 side thing. [/QUOTE]
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Post » Wed Nov 20, 2013 10:49 am

Huh, that did work. Well, that's egg on my face, then. Disregard the email, then.
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Post » Thu Nov 21, 2013 9:04 pm

Sorry if this has been asked before but, couldnt find the answer. I've added an animation to my project, how do I load the new animation in Construct? I can only see the animations I had when the project was imported into Construct.

Thanks!!

Edit: Solved, had to import again, everything will be reloaded.donelwero2013-11-21 22:21:24
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Post » Fri Nov 22, 2013 12:58 am

@Donelwero:

Don't forget to save a new Scon file whenever you make new updates.

In my case, for now at least, what I do is:

1- I create a copy of the capx I'm working with,
2- delete everything related to the Scml I inserted into C2
3- insert the latest version of the Scml that contains updates
4- copy paste all events related to the Scml file, from the copy of the capx I created in step 1.

The reason I do this is that, whenever I insert an updated Scml into C2, I get a message telling me that something was still missing (sorry not on my PC right now, can't remember exactly.) But my method works for now, for my needs at least.
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Post » Fri Nov 22, 2013 12:56 pm

@lucid
any news?
any progress ?
you are awfully quiet these days and i am starting to worry! :)
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