- major optimizations
fixed a bug where setting the looping state before an animation had initialized wouldn't work
'animationName' expression will now return the queued animation name if the animation was just changed in this tick, but hasn't started playing yet
fixed a bug where images weren't switching when they should
added 'timeRatio' expression to retrieve the current time in the animation as a ratio from 0.0 to 1.0
added 'Compare Current Animation Frame' condition
added 'Compare Current Time' condition
added 'Compare Current Animation' (name) condition
added 'Is Paused' condition
added 'Is Looping' condition
This is the kind of speed difference I was getting with this version vs Monday's version:
(Art by TombMonkey)
To anyone who's mentioned not seeing anything in the new version. I don't believe C2 will recopy both files. I need to verify this, and if so I'll talk to Ashley about it. In any case, when you resave your .scon file, as Roccinio said, remove and reimport the .scon file manually in the c2 projects panel. It can be found under 'Files/Spriter Animations'.
Thanks for the continued feedback everyone.