@BluePhaze: Spriter uses the keyframes as coordinates for the different sprites that compose your animated object.
Check again this example
The "monster" is composed by several sprite objects, positioned and each displaying a specific set of textures.
What Spriter does is emulate the positions of each object in relation to the others in real time, according to the keyframes.
So a spritesheet containing the fixed positions of the character kind of defeats Spriter's purpose.
The textures of the monster WILL be in a spritesheet no matter what as mentioned in this article
and if you use the correct image compression
The character being composed of several sprites, there is one sprite for the head and its different "stances", one for the left arm, one for the right arm, etc...
The keyframes are nothing but datas that will be applied in realtime to transition from a stance of the character to another one (applying to each and every single sprite that composes the character).
I hope it makes things clearer.Kyatric2013-01-11 20:13:08