ebatalov wrote:There is actually a way to solve this problem somewhat. We can attach platform behavior to SCML object and then lags are cured (I don't remember actually why)
The problem with the scml object having a behavior is that for now there's no way to set the size of the bounding box. For now it's just set to 100x100. There will eventually be a way to do this visually in Spriter, and automatically in C2, but no ETA on that just yet.
PSI wrote:Yes, alpha fades are working! Sweet! How about sounds @lucid - are sounds functional in C2 yet? Thank you fellas for all of your hard work. Spriter is really shaping up!
Thank you. Sounds aren't ready yet, but they are almost done: There is a bug in Spriter with sounds that will be fixed for the final version of this build, and which is important for the plugin to function. Also, sound won't work until the importer is updated. The plugin code is already complete, though.