BAnyBudde wrote:@Lucid @brashmonkey
Just wanted to let you guys know how happy I am with the new Spriter and its features. If anyone wants to go Pro, I really suggest you show some love and get that Early Adopters promo. I bought it and I couldn't be happier. I have an iphone 5 , I can get 17 fairly sized spriter objects moving at 60fps on my device. Really a bargain for something that will set your games aside from the amateur builds.
i guess if you work for hours you make the simplest of mistakes.! you are right it cant be subevent.
thank you for the tip.will add a fade in effect but out of curiosity what is the technical reason that delays the scaling since it is the first thing that reads in the code ?
does the 'on initialized' that appears when you import a scml file has anything to do with the above? i mean what will happen if i add the scale there?
is this a one off or for every instance that is created during runtime?
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