Spriter/C2 update 11/2 bug fix for performance mode

Discussion and feedback on Construct 2

Post » Wed May 07, 2014 4:44 pm

plugin changelog 5/7/14
  • Added debug log msgs for loading failures
  • Fixed a few errors that could occur when attempting to load a project with missing files.
  • Fixed a bug that would prevent an animation from starting in a very specific set of circumstances regarding layout changes with scml objects not on all layouts
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Post » Thu May 08, 2014 1:56 am

So I've been looking into sound using Spriter. The 'On Sound Trigger' condition currently fires continuously for the duration of the sound effect. Is this by design, or should it only fire once at the beginning? Thanks!
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Post » Thu May 08, 2014 1:58 pm

thehen wrote:So I've been looking into sound using Spriter. The 'On Sound Trigger' condition currently fires continuously for the duration of the sound effect. Is this by design, or should it only fire once at the beginning? Thanks!

It should only fire once at the beginning. All of these upcoming features will probably have a bug or two for the initial version with sound, collision boxes, and character maps, since it's difficult to test multiple projects without the automated importer. Feel free to send me the capx, so I can test it out. Here's an example of how the event should look for sound. These events won't be automatically created, since there's so many different ways to play back sound:
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Post » Thu May 08, 2014 3:06 pm

plugin changelog 5/8/14
  • Fixed an IID error that could occur if you destroyed an scml object while it was in the middle of loading the .scon file
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Post » Thu May 08, 2014 4:07 pm

@lucid thanks, I figured it out! The capx in this tutorial sets the animation every frame, hence being constantly triggered.
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Post » Thu May 08, 2014 7:25 pm

thehen wrote:@lucid thanks, I figured it out! The capx in this tutorial sets the animation every frame, hence being constantly triggered.

Hi again @thehen. That's still a bug, you should be able to set the current animation to itself like that without that happening, and so:


plugin changelog 5/8/14
  • Fixed an IID error that could occur if you destroyed an scml object while it was in the middle of loading the .scon file
  • Fixed a bug that caused sound effects to play again if you set the animation to the currently playing animation at the current time
Last edited by lucid on Thu May 08, 2014 8:04 pm, edited 1 time in total.
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Post » Thu May 08, 2014 7:41 pm

lucid wrote:plugin changelog 5/8/14
  • Fixed an IID error that could occur if you destroyed an scml object while it was in the middle of loading the .scon file


Thanks to you guys for all of your hard work. We appreciate your keen bug hunting skills! :D
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Post » Thu May 08, 2014 7:43 pm

@lucid well spotted, thanks for the fix!
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Post » Fri May 09, 2014 3:18 pm

Character Maps, Collision Boxes, and Sound Effects have been added to Construct 2's importer!

plugin changelog 5/9/14
  • Construct 2 Release r169(beta) now imports character maps, collision boxes, and sound effects! (Demo coming soon)
  • Updated the way plugin handles pivot points to fix a bug where shifting pivot points in an animation would cause the bounding box to be offset to an incorrect location. This fix works in conjunction with a change in Spriter's save process and Construct 2's scml import process, so:
    To take advantage of this fix, if you imported scml into your C2 project before this update, you will need to:
    • resave the Spriter project using an updated version of Spriter (redownload Spriter b8 if you downloaded it before 5/9/14)
    • reimport it using Construct 2 r169(beta) or higher
    .
Last edited by lucid on Fri May 09, 2014 3:55 pm, edited 7 times in total.
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Post » Fri May 09, 2014 3:31 pm

Just curious, is it possible to play Spriter animations without all of the tweening, giving it more of a frames effect?
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