thehen wrote:So I've been looking into sound using Spriter. The 'On Sound Trigger' condition currently fires continuously for the duration of the sound effect. Is this by design, or should it only fire once at the beginning? Thanks!
It should only fire once at the beginning. All of these upcoming features will probably have a bug or two for the initial version with sound, collision boxes, and character maps, since it's difficult to test multiple projects without the automated importer. Feel free to send me the capx, so I can test it out. Here's an example of how the event should look for sound. These events won't be automatically created, since there's so many different ways to play back sound: