jayderyu wrote:BluePhaze is that the same spritesheeting in the reference. you can still put the parts of the animation onto an ATLAS. That way the atlas can be used by the webgl renderer for more effeciency. And personally i'm still not convinced that Spriter couldn't use an atlas. An object is not the same as an image. An image can use a frame/UV coordinates of an atlas(that C2 creates) to be more efficient. Where as Spriter treats every single object, and c2 treats all different objects as a different texture for the renderer. Which is unessecarry overhead.
Personally I think C2 should use more use of atlas-ing. But that's just me.
josiascaignard wrote:@lucid I have a question, I have done an animation in spriter, it is 512 pixels tall aprox. and when I import it to construct, I can't re-size it, it just stays at the original size even if I change the size in the canvas, when I run de layout it stays at the same size. is this normal?
Thanks in advance.
And by the way, spriter is such a nice application, thanks for doing it, I bought it yesterday.
excuse my poor english, is not my native language.
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