Spriter/C2 update 11/2 bug fix for performance mode

Discussion and feedback on Construct 2

Post » Tue May 20, 2014 1:54 pm

Spriter Dev
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Post » Tue May 20, 2014 2:23 pm

@tumira tried two different scml files (greyguy and another file I was using for testing) and both of them play back fine on stock Android 4.2.1 browser.
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Post » Tue May 20, 2014 2:25 pm

@lucid , I just sent the email to you together with a screenshot to show the berserk bug.

Edit: Just import from construct 2 and preview it in Stock browser.
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Post » Tue May 20, 2014 7:09 pm

thanks @tumira

plugin changelog 5/20/14
  • Fixed a bug with the new pivot point system that animated pivot point changes incorrectly.
  • Fixed a bug that would cause glitched animation playback in Android's stock browser
Last edited by lucid on Wed May 21, 2014 4:06 am, edited 1 time in total.
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Post » Tue May 20, 2014 11:16 pm

@lucid

Thanks for the quick bug fix.
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Post » Wed May 21, 2014 5:42 pm

@lucid - some of my animations play at varying speeds and I don't know why, would you like to see my capx?
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Post » Wed May 21, 2014 6:09 pm

sure
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Post » Thu May 22, 2014 9:59 am

How can I change sound (footstep) while walking on different areas ?

and it's hard to understand setting the blend mood , can make an capx for example?
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Post » Fri May 23, 2014 1:40 pm

a performance question.
lets say i have 5 different scml enemy's and each has three instances (a total of 15) in my game level.
even if they are off screen , they still tween consuming cpu resources ?
if yes is there an advice on how to make things more efficient?

EDIT: could we use the "pause" animation and when we get closer to un- paused it? would that make any difference ?
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Post » Fri May 23, 2014 8:10 pm

I just looked at a view videos of this program and I have to just say.... wow. I bought it almost instantly. How the hell are you guys not charging more than 25 dollars!
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