Thank you for taking the time to answer all of our questions.
For me this situation is a very rare case of raising the bar so high that you fall victim of your own success!
Once i've seen the quality of my animations running real time by using your plugin i just cant go back to PNG'S!
For my coins to even remotely show that same silky smooth animation using png's i need to export about 160 of them.
you have spoiled us so bad that for me personally i just cant go back!
So take this as a huge compliment : once you go Spriter you never go back
The idea of using separate objects is really smart and i use it for my main character to block or to attack.
But on the same time adding so many objects if you only want to use scml files is troubling since there are quite few systems... that cannot handle the extra object load ,
and as i explained earlier you lose so much quality using the traditional system that it is just heart breaking to see this happening.
Is there a possibility to create 2 versions of scml files on import?
one to include all the bells and whistles and one that just tweens and you only have control over its animations without it having the object overhead?
Just an idea.i don't know if it makes any sense but i had to try!