Sprites and Loading External Images

New releases and general discussions.

Post » Sun Dec 20, 2009 3:29 pm

[quote="Lost my Keys":xt5l35do]But from what I've seen when it's been requested, it's probably a ways off if it's going to happen.[/quote:xt5l35do]

Its an open source project. The sprite plugin is on the SVN. If its possible I could just down load it and program the feature my self.
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Post » Mon Dec 21, 2009 5:33 pm

[quote="linkman2004":25h8b0vc]The current frame of the animation is the one where the animation is loaded to. So if you set the animation frame before loading the image, you can load multiple images into one object. However, this requires you to have as many blank frames as necessary to load up all of your images.

My game makes heavy use of this method, so I might take a crack at making a plugin to simplify it.[/quote:25h8b0vc]

If it's not too much trouble, could you make an example of this? It's not quite meshing together for me.

Thanks.
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Post » Mon Dec 21, 2009 6:34 pm

Here ya go:

[url:1m8wsa5a]http://dl.dropbox.com/u/666516/frames.zip[/url:1m8wsa5a]
Its actually pretty simple ehh?

Edit: updated to download external images from a url!
[url:1m8wsa5a]http://dl.dropbox.com/u/666516/framesurl.zip[/url:1m8wsa5a]
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