Sprites fade when stretched

Post » Mon Jul 24, 2017 12:24 pm


If I stretch a sprite out, it will kind of fade at one end. Like if I make a new sprite, say 64x64 with a solid colour. After I place the sprite, if I decide to stretch it out (like to make a floor or platform) to 20x700 the end will fade to white.

If I set the sprite to 20x700 inside the editor, it works fine.


Look on the far right of the sprite. It's supposed to be a solid colour, but instead we get that kind of faded look.

I'd just like to know why this happens. Is it supposed to do that? Out of curiosity I tried the same thing in CF2.5, and the colour stays constant. Is it a bug?
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