sprites getting stuck

For questions about using Classic.

Post » Wed Apr 27, 2011 7:52 am

sometimes when a lot of solids are colliding at once the objects basically slip through other solid objects. is there a way to stop this? because it causes bugs with my game.
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Post » Wed Apr 27, 2011 9:52 am

Have you created collision masks?
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Post » Thu Apr 28, 2011 7:39 am

no i just made the objects solid and platform.
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Post » Thu Apr 28, 2011 8:31 am

Is it because the sprites are small and they're moving fast?
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Post » Thu Apr 28, 2011 9:54 am

the sprite that falls through is about 32 high by 70 wide and the sprites i use as walls are 32X32 but its just solid black so i strech them out to make walls.
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Post » Tue May 03, 2011 12:01 am

its still happening and its pretty urgent. its the main bug of my game and its annoying. please help D:
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Post » Tue May 03, 2011 2:39 am

If your desperate, might help to share with us .cap file so we can see problem.
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Post » Tue May 03, 2011 4:20 am

ok here you go: http://humanoidgames.webs.com/jraw.cap

tell me if the link doesnt work
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Post » Wed May 04, 2011 8:35 am

Where abouts in the game is your problem? I didn't notice any collision issues.

However, you may find it to be better to use the "on overlapping" condition instead of the "on collision" thing for some events, maybe that might help? I dunno
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Post » Wed May 04, 2011 8:39 am

ok good idea i might try it. it oculd be just a general bug carried over from construct itself.
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