Spritesheet editor?

Discussion and feedback on Construct 2

Post » Mon Sep 17, 2012 6:18 am

Closest thing I have found might be the plugin by rex for TMX importing

http://www.scirra.com/forum/plugin-tmx-importer_topic49949.html
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Post » Mon Sep 17, 2012 6:22 am

[QUOTE=Tokinsom]I think the best bet is to use Tiled or maybe Ogmo Editor or some other 3rd party tile-based level editor, but I'm not sure how you'd read their output to load tiles, objects, map settings, and other data. I hope somebody looks into that soon..[/QUOTE]
i have made Tiled tmx-converter to c2. You can read more about in my topic
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Post » Mon Sep 17, 2012 3:02 pm

I mentioned Tiled because you can export the map as an image, then import that into C2 and make the rest of the level. That's a pretty terrible method though.

I don't think the tmx-converters are that useful because Tiled isn't that great..There's no good way to place objects, backgrounds, etc. nor edit their properties, just tiles..It's not that great with tiles either; you can't flip/mirror/rotate/shift them or the current selection. Ogmo Editor 2 or maybe DAME (haven't used it much) seem like much better options. Tokinsom2012-09-17 15:06:31
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Post » Mon Sep 17, 2012 3:33 pm

[QUOTE=Tokinsom]Ogmo Editor 2 or maybe DAME (haven't used it much) seem like much better options. [/QUOTE]
Looking good, but exported xml-file (in my opinion) not correct for parsing maps for c2
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Post » Mon Sep 17, 2012 3:54 pm

[QUOTE=JohnnySix] Though it's possible to spoof it, something that would be useful for static objects like tilesets, would be a sprite-like object without animation. So instead of an animation properties box, you had an image preview and buttons to scroll the usable tiles.




Something like this would be pretty awesome for workflow, as a quick preview and quick switching would be a lot quicker than changing frames.[/QUOTE]

You can just make an object with many frames and change the initial frame on the canvas, it update the image to the currently frame.
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Post » Mon Sep 17, 2012 4:09 pm

Yeah,I really wish there was a better method of using tilesets on C2. Editing more complex maps can be a shore.
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Post » Mon Sep 17, 2012 8:05 pm

[QUOTE=TELLES0808] [QUOTE=JohnnySix] Though it's possible to spoof it, something that would be useful for static objects like tilesets, would be a sprite-like object without animation. So instead of an animation properties box, you had an image preview and buttons to scroll the usable tiles.




Something like this would be pretty awesome for workflow, as a quick preview and quick switching would be a lot quicker than changing frames.[/QUOTE]

You can just make an object with many frames and change the initial frame on the canvas, it update the image to the currently frame.[/QUOTE]

This is what I am doing, with several tilesets of 50+ images, look closer at the image, you'll see what I mean.

Instead of changing frames by changing the initial frame number, a button to scroll through, with a preview would be a lot nicer, or even on the object itself, middlewheel scroll to scrub through up and down through the frames.


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Post » Tue Sep 18, 2012 12:13 am

An idea to add tile paint features on a non-tile based editor like C2 is something like:

1.



2. Scene Editor



3. When double click



You get the idea. The brush icon is to emphasize that you paint the tiles. In the painting window of course there must be a tile pallete to pick the tiles just like tiled editor and similar.


There's several ways to implement that of course , and i believe it's compatible with current C2 workflow. One point that would have to be addressed with this system is collision. Maybe a grid based collision body.Kiyoshi2012-09-18 00:15:56
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Post » Tue Sep 18, 2012 4:40 am

glad to see that you supporting my topic))
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Post » Fri Mar 08, 2013 4:09 am

How did this go from SpriteSheets to TileMaps? lol

Sprite sheets is another great feature GS doesn't have.
Although, it doesn't have tiles either.

Sprite sheets make it possible to have a faster running engine right?

Almost crucial! For any good game.
Life is what you make it!
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