It is pretty much the future of Gaming graphics..
Real Time Rendering.. ah what the heck ! Read the Article yourself !
Download the DEMO
And be amazed of the Frame-rate and Graphical insanity !
Matrix here i come
This is a new way of Rendering.
Normally Rendering this in for Example 3ds Max or Blender would take 30 seconds - 1 minute. PER FRAME.
Let me explain that a little more:
"The technique has been used for some time at top animation studios like Pixar, but Jiminez has managed to work out a way of doing it on computers with far lower specs in real-time. That means you could see it in the next generation of games engines, running on a future Xbox 720 or PS4."
Animation Studios can use this, because they do not need to Render in REAL TIME. They make Movies, They render a Model and take a Picture of it.
Now they have one Frame.
Then they render it again for the next Frame, until they have enough frames to make a movie of it. (30-100 frames per second)
That was not possible for Games until now, because we cant have 30seconds Freeze Time between each tiny movement on the screen to render a new Picture.
This new Technology Renders at realtime. 60 - 100 Frames !
There is alot more technical stuff to it. But basically we can now create incredible grapics that look far more real than anything ever accomplished.
There is a Link for Downloading the Demo of it. It is 47mb large, try it out :)