Stack Sprites realisticaly according to there Z?

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Post » Sun Mar 10, 2013 11:35 am

Say I have 2 Box sprites. I move 1 Box sprite ontop of the other. Instead of totaly overlapping the bottom Box, how can I make it look realistic and 2d by 'Nudging' the top Box's Y Position up a little bit.

It's kind of hard to explain, but here is a picture of a game called Tibia, which uses this. I just can't figure out how.

http://images.tibiabr.com/conteudo/imprensa/virgilius02.jpg
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Post » Sun Mar 10, 2013 11:55 am

Just search the forums, pretty easy to find:

http://www.scirra.com/forum/zorder-place-in-front-of-another-Object_topic54906_page1.html

and this

http://www.scirra.com/forum/walking-in-front-behind-objects_topic64144_post393404.html#393404

Hope that helps...
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Post » Sun Mar 10, 2013 11:58 am

I think you're describing an isometric perspective. It's a big topic, try looking for some examples on the forums.
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Post » Sun Mar 10, 2013 12:14 pm

good point Ethan... @Skillasaurus Construct doesn't have a lot of graphics creation features, so you may want to look at how to use graphics apps to generate isometric art. I actually bought a guide for doing it here on the scirra site when I bought C2
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