Standard Waiver

Post your Construct-made creations!

Post » Sun Apr 19, 2009 3:41 pm

My first Construct game, made in under two days for Ludum Dare 14.

http://www.ludumdare.com/compo/2009/04/ ... rd-waiver/



I've gotta say, even with the occasional spontaneous combustion Construct is a real pleasure to work with after years of tricking MMF into stuff. Great job, guys.
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Post » Sun Apr 19, 2009 3:56 pm

3D game made using 2D game development environment? That's nice.

I think the source you provided can be useful to many people here.
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Post » Sun Apr 19, 2009 4:14 pm

very nice, its for games like this that i nag for mesh support, a simple mesh inplace of a 3d box would make N64+ quality games possible.

you could of made good use of families instead of making a seperate action group for your 2 types of objects (sprites and rotating geometry)

your game made me revive my 3d platformer, and great job on it!

oh ya, what exactly do you need the registry for?

is it for that KIA thing? because i cant play your game again, which is kinda lame
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Post » Sun Apr 19, 2009 4:25 pm

Ludum Dare is a 48-hour competition. I hope nobody learns anything besides really broad ideas from the source, because the emphasis was on speed. I did initially attempt to use families but I found that the results didn't behave as I expected, so I ditched the idea and moved on. Go ahead and improve the engine if you want.

Delete the registry key CURRENT_USER\Software\LD14IPEC (or just change the first frame's source) if you want to try again. Sorry that bothered you, but it was done for a reason.
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Post » Sun Apr 19, 2009 4:44 pm

Awesome stuff!

Just a quick note - instead of duplicating the same events over and over in each layout, you could just put them into a new, separate event sheet and include that event sheet in all layouts.

Now, if only I could figure out how to increase gamma within the DX9 - it is too dark! Sniff.
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Post » Sun Apr 19, 2009 5:19 pm

Wow, nice job :D

This game is actually quite atmospheric and even kind of creepy, all with just some simple cubes and good use of sound. Awesome.

Oh, and welcome to the forum :)
Moderator
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Post » Sun Apr 19, 2009 6:46 pm

Wow, I can't believe you made all this out of 3D boxes! That's really impressive! It was damn scary, too, and creative...

Don't forget to make bug reports if you get crashes or things don't work like you expect, so they can get fixed.
Scirra Founder
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Post » Mon Apr 20, 2009 12:40 am

Pretty awesome to be honest.
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Post » Mon Apr 20, 2009 1:30 am

[quote="deadeye":3smp8ixl]Oh, and welcome to the forum :)[/quote:3smp8ixl]
Thanks. I thought I'd registered ages ago, but I guess not.

[quote="Ashley":3smp8ixl]Don't forget to make bug reports if you get crashes or things don't work like you expect, so they can get fixed.[/quote:3smp8ixl]
I meant to keep a log but didn't get around to it. The only things I remember are a crash related to improperly referencing layers by name and an odd "3dcube object: zero depth" or something error which didn't reproduce.
I was surprised when running out of vram didn't cause a crash. Making it possible to set all sides of a cube to use the same texture (preferably with settings for the rotation of each face) would help with that.
I'll do some proper reports after the compo when I go back to clean things up.
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Post » Mon Apr 20, 2009 12:25 pm

awesome cant say anything else :D You could make Wolfenstein 3D remake :D
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