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Post » Mon Apr 20, 2009 4:48 pm

that was so fun! Can you actually run away at the end? Or are you doomed?
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Post » Mon Apr 20, 2009 5:22 pm

I took a look at the source, the wall of doom covers the whole level. You're pretty much boned :)
Moderator
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Post » Mon Apr 20, 2009 6:59 pm

Amazing! Like said you could do wolfensteind 3d remake.
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Post » Tue Apr 21, 2009 7:37 am

This was amazing. More and more its becoming apparent that Construct can do amazing things in 3D despite being a 2D program.

My only wish is that Construct had a 3D Mesh object. Then we could really see things like these take off, even better than before. It's unfortunate that the need for it is misunderstood and thus not planned for development, and even more unfortunate that people seem to write it off or scoff at the idea whenever its mentioned.
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Post » Tue Apr 21, 2009 8:46 am

I believe that Ashley was rewriting the renderer; a few days ago he gloated about 3D mesh he made. So, yeah, it is in works. :P
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Post » Tue Apr 21, 2009 12:41 pm

Heh, it's not an actual 3D mesh object, just an enhancement to the mesh distort feature...
Scirra Founder
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Post » Wed Apr 22, 2009 3:47 am

*Perks up ears*

Enhancements to the mesh distortion eh... *Prays for built-in Z and Z buffer*. That would most definitely re-ignite my interest in my wip 3D engine.
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Post » Wed Apr 22, 2009 2:42 pm

Wow this game is full of awesome. Great use of sound. The footsteps I thought were a bit annoying but they served their purpose.
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Post » Sat Apr 25, 2009 11:14 am

Thanks for the feedback, guys.

If anyone actually is interested in the source, here's an improved, stripped-down version that I just cleaned up for a little project I started tonight. This time it uses families for positioning the 3D boxes, so adding new walls is much less of a hassle.
http://phenex.googlepages.com/loz03.cap
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Post » Sat Apr 25, 2009 4:18 pm

I M P R E S I O N A N T E !! :shock:
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