Star Nomad 2 on Steam, iOS & Android!

Show us your completed creations made in Construct 2

Post » Mon Sep 07, 2015 3:34 am

A grand space opera with intense squad combat in real-time, in a dynamic universe with three major factions trying to annihilate each other. Buckle up, go on an epic space adventure!

It's finally done!

Steam @ http://store.steampowered.com/app/414950

iOS @ https://itunes.apple.com/app/id1088622798

Android @ https://play.google.com/store/apps/deve ... d=Halfgeek

Trailer @ https://www.youtube.com/watch?v=dk9Dn41vNKs
Last edited by Silverforce on Sun Jul 24, 2016 6:10 am, edited 4 times in total.
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Post » Mon Sep 07, 2015 12:56 pm

Voted Yes! :) Somehow you and me been working on similar games in the last 2 years, i like you how you improved your combat, models and behaviors:)

Good luck!
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Post » Mon Sep 07, 2015 2:13 pm

@lwgames Thanks!

Though I did start with this one: https://itunes.apple.com/us/app/ninja-g ... 45828?mt=8
To learn art & basic coding.

I have a passion for space traders & sims that dates back to wing command privateer (I was too young for Elite), so if I was to be a gamedev, I want to work on a genre that I love.

I think after this one, the next will be a futuristic earth, dystopian or post-apocalyptic genre.
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Post » Tue Sep 08, 2015 5:02 pm

Looks great, well done!
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Post » Wed Sep 09, 2015 7:25 am

Looks great! i like it. Thanks for sharing .
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Post » Wed Sep 09, 2015 12:56 pm

Consider me a fan already.
That is an excellent trailer for what will certainly be a fantastic game.
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Post » Wed Sep 09, 2015 1:10 pm

@byondisoft
@kelbiiz
@PureDesoro

Thank you guys!

I'm reading up some marketing articles and stuff on r/gamedev, like this:

https://www.reddit.com/r/gamedev/commen ... ow_we_got/

and apparently I am doing it all wrong. :(
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Post » Wed Sep 09, 2015 1:49 pm

Looks great and ambitious. I'll give it a thumbs up on Steam. Good luck!
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Post » Wed Sep 09, 2015 2:06 pm

robotecollective wrote:Looks great and ambitious. I'll give it a thumbs up on Steam. Good luck!


Thanks mate, I'll need all the luck I can get!

It's pretty depressing reading the news of other great C2 games not doing so well on Steam.
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Post » Wed Sep 09, 2015 3:38 pm

Silverforce wrote:@byondisoft
@kelbiiz
@PureDesoro

Thank you guys!

I'm reading up some marketing articles and stuff on r/gamedev, like this:

https://www.reddit.com/r/gamedev/commen ... ow_we_got/

and apparently I am doing it all wrong. :(


What are you doing wrong? I don't really get the numbers in the article. My game was launched on greenlight without any kind of marketing. Heck I didn't even share it on my social networks and I got more visitors and yes votes than they got with the help of the Dare to be digital expo the first days.

So I don't know if they tracked their traffic or just guessed it came from the expo :P Because a new greenlight projects always gets a lot of traffic as long as it is on the first page and has a fun animated icon ;)

And if you need more visitors at some point join a bundle. Your game is great and with the votes from the bundle owners you'll get greenlit in notime :D

Good luck!
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