Star Nomad 2 on Steam, iOS & Android!

Show us your completed creations made in Construct 2

Post » Tue Oct 20, 2015 10:44 am

Great to hear this!, good luck with further developing your game, looks very nice
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Post » Wed Oct 21, 2015 5:07 am

congrats @Silverforce.. great news!
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Post » Wed Oct 21, 2015 11:36 am

@silverforce
Looking forward to playing it, was a big fan of your original
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Post » Wed Oct 21, 2015 2:27 pm

Darth Crusher wrote:Looking forward to playing it, was a big fan of your original


@jobel
@vtrix

Thanks!

Darth, I hope to release it in December, before xmas. Still have lots of polishing and bug-kill to do, then final balancing etc. Not that much time left til the deadline!
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Post » Wed Oct 21, 2015 3:04 pm

Silverforce wrote:Darth, I hope to release it in December, before xmas. Still have lots of polishing and bug-kill to do, then final balancing etc. Not that much time left til the deadline!


Yay, great news! Good luck with the final push, man. You can do it!
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Post » Thu Oct 22, 2015 1:31 am

This looks awesome!

Where will it be playable at when released (and what platforms)? Is it multiplayer? (sorry if I missed that info somewhere)
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Post » Thu Oct 22, 2015 2:07 am

badmoodtaylor wrote:This looks awesome!

Where will it be playable at when released (and what platforms)? Is it multiplayer? (sorry if I missed that info somewhere)


@robotecollective
Thanks!

It's designed for PC/MAC, I haven't considered how it will play on other platforms yet. Single-player only in scope.

But I do have plans to eventually port it to iOS, for the iPhone 6 Plus and iPads at the least. Android is probably a no go, I'm certain the webview/cordova on Android cannot handle this game's complexity and battles.

iOS's WKWebview is really fast in my experience (~5x faster than Android Chromium), so it should be able to handle a slightly toned down version.

There's a lot of money to be made on iOS if you have a good game, especially if you are already making a game on C2 which is cross-platform, it would be throwing away $$ to not port it to iOS.

So the currently plan is to finish/polish for December Steam release. Then work on the iOS port. When that's done, I have some cool ideas for the next game already. Hopefully Star Nomad 2 earns me enough $ to justify being a game-dev (and buying the Scirra business license!). :D
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Post » Tue Dec 01, 2015 5:20 am

Just went live on Steam!

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http://store.steampowered.com/app/414950

With trading cards (pretty quick and simple to do, no plugin required), achievements and cloud sync (very easy to do, no plugin required).
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Post » Tue Dec 01, 2015 12:55 pm

Congratulations! Did you use NW v 13 alpha in the end?
Learning other engines, but C2 still rocks. Image Image Image Image
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Post » Tue Dec 01, 2015 12:57 pm

Colludium wrote:Congratulations! Did you use NW v 13 alpha in the end?


Yup, 13 alpha 7.

Only one that was smooth and remains smooth without a memory leak for hours on end.
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