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Post » Tue Dec 01, 2015 3:30 pm

@Silverforce

Great work there! Good choice not going for Early Access, as most players who check the game in early stage usually do not come back even if the final version is much better. My game is still far from final version and I'm now in a strange situation where I'm limiting the marketing as much as possible to gather players when the full version is available :P

But nevertheless, having a community during the alpha helped me so much with feedback, bug hunting, ideas and critique!

Guess you had a group of testers during the alpha phase, didn't you? It is really mandatory!

Congratulation for the imminent release, fingers crossed!
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Post » Tue Dec 01, 2015 3:44 pm

Congratulations!
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Post » Tue Dec 01, 2015 4:36 pm

Congratulations!
https://www.ravenheart.ca/home
Company name changed to avoid Facebook-type shenanigans

"Someone once told me I bite off more than I can chew...

I told them I would rather choke on greatness than nibble on mediocrity."
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Post » Tue Dec 01, 2015 5:31 pm

@Silverforce

Congratulations.. just seen the mention on Rock Paper Shotgun too. I have no idea how you get in touch with them.. tried multiple times.
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Post » Tue Dec 01, 2015 6:34 pm

Awesome stuff, and congrats on the RPS article too! The game looks fantastic, let's hope you can knock this one out of the park!
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Post » Tue Dec 01, 2015 9:44 pm

awesome about RPS! good luck!
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Post » Tue Dec 01, 2015 10:29 pm

Great news about the RPS article! Excellent!!
I only occasionally visit - I'm learning C# for Unity, but c2 is still a respectable game engine imo....
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Post » Tue Dec 01, 2015 11:14 pm

@Danwood
@piszozo
@gumshoe2029
@spongehammer
@C-7
@jobel
@Colludium

Thanks guys.

I wanted to let you all know, quite a few beta testers have played it already and they all had excellent performance. They said combat was very smooth and fluid and some of them even ran on Intel HD4000 laptops, which in NW10.5, was a disaster. So a good side-effect of the v8 engine in recent Chromium that's used in 13 alpha 6/7, is better optimizations for crap intel graphics!

This is a huge deal for all C2 devs who export to PC. Prior, even simple games with a few webgl effects would run like crap on Intel integrated graphics.

Also, holy cow, I wasn't expecting that RPS coverage!! I just do the normal thing looking at traffic to my blog this morning when waking up, and today it went to the moon.

Also RPS tend not to cover very niche indie titles so I wasn't expecting it.

But all I did was fire off an email, with a link to the Steam store and a key to invite them to try it. So I guess the author tried it and liked it.
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Post » Wed Dec 02, 2015 12:37 am

Danwood wrote:Great work there! Good choice not going for Early Access, as most players who check the game in early stage usually do not come back even if the final version is much better. My game is still far from final version and I'm now in a strange situation where I'm limiting the marketing as much as possible to gather players when the full version is available :P

But nevertheless, having a community during the alpha helped me so much with feedback, bug hunting, ideas and critique!

Guess you had a group of testers during the alpha phase, didn't you? It is really mandatory!

Congratulation for the imminent release, fingers crossed!


You make a great point, EA is risky for games that are far from finished, regardless of what people like to think, first impressions do last.

But at this point, I'm just guessing like most of you guys here on whats right or wrong or the best way to go about being a gamedev. I haven't got success yet. I don't even have a C2 business license (because Desura stole a lot of my earnings!!).

I hope to buy the C2 business license soon though. :mrgreen:
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Post » Mon Dec 07, 2015 4:07 am

The crazy thing... I've had 2 beta testers on very old PCs.

With duo core 2ghz from 2006. On integrated express chipset graphics 4 from Intel. Not even HD3000. Like before and beyond that.

They tell me the game runs fluids, a little bit of lag in the biggest battles only.

The amount of particles and effect usage is quite high so I am very pleased with the performance on NW 0.13 alpha 7. I did test this prior on NW 0.10.5 and it ran crap on anything Intel, even newer HD4000.
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