Star Nomad 2 on Steam, iOS & Android!

Show us your completed creations made in Construct 2

Post » Tue Dec 15, 2015 12:05 am

Congratulations on your Steam release! Everybody go buy it!
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Post » Tue Dec 15, 2015 6:11 am

C-7 wrote:Congratulations on your Steam release! Everybody go buy it!


Thanks Adam,

and no, only buy it if you like space trader/combat sims. :)
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Post » Thu Dec 17, 2015 9:27 am

Looking very good. Question, as you had Star Nomad already on Steam, did you need to go through GreenLight too for Star Nomand 2?
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Post » Thu Dec 17, 2015 10:02 am

Congratz @Silverforce. Looks like sales are going well! :D Awesome work!

@MikeHart Every game needs to go through the greenlight process until you are a trusted developer/publisher on Steam which most indies never becomes. So even if it is a sequel to a game aldready on Steam you'll have to get it greenlit as well :)
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Post » Thu Dec 17, 2015 10:17 am

Yup, @Anonnymitet is correct regarding greenlight.

I'm more happy about the few bugs and they are all minor. Zero crashes so far. :D
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Post » Thu Dec 17, 2015 11:53 am

@Silverforce very happy to hear that this Intel HD graphics problem is no more of an issue, that was a real dealbreaker for steam, + lots of the new portable devices like surface pro use intel graphics so this is actually great news, also congrats on the release! I hope it does very well :)
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Post » Thu Dec 17, 2015 12:25 pm

@Anonnymitet and @Silverforce , thank you for the info. Releasing on Steam will be my goal. So every info about the process and integrating Steam features is valuable for me.
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Post » Fri Dec 18, 2015 9:25 am

Wow, if Steamspy at http://steamspy.com/app/414950 is any close to the real numbers, then congrats @Silverforce. Well deserved cause I can imagine how much work you have put into this. I will join these people after the holidays too.

Question: How many events to SN2 have currently? Is the universe created randomly?
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Post » Fri Dec 18, 2015 12:33 pm

MikeHart wrote:Wow, if Steamspy at http://steamspy.com/app/414950 is any close to the real numbers, then congrats @Silverforce. Well deserved cause I can imagine how much work you have put into this. I will join these people after the holidays too.

Question: How many events to SN2 have currently? Is the universe created randomly?


It's going well, very few massive bugs which I am grateful for. Some balance issues, due to me being a hardcore gamer... gotta tone down some things but overall keeping my vision. Atm my focus is on bugs and such, no point worrying about sales figure. I don't want to check the sales for awhile, so I don't know.

SN2 has ~16K events as of now.

I use a ton of functions already and arrays and such, if I started from scratch I could probably shave off ~2K events for UI which I did early on before I found some nice shortcuts.
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Post » Sat Dec 19, 2015 7:19 pm

Hello! What do you say to the fact that I localisated the game into the Russian language?
The Russian market is very large and it contains a good demand for indie games.
I ask nothing in return, just nothing to do. If you agree, then discuss in PM.

Russian Construct 2 community also likes indie!
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