Star Nomad 2 on Steam, iOS & Android!

Show us your completed creations made in Construct 2

Post » Sat Dec 19, 2015 9:13 pm

There's no way to localize that easily because the amount of text in this game is INSANE. Full blown RPG, tons of module descriptions, tons of quests, story lines, missions... so many dialogues from the NPCs you meet as you travel.

It is a monumental task. I do know Russian players love this genre though. I'm a big fan of 1C's Star Wolves series.
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Post » Sun Dec 20, 2015 7:52 pm

Silverforce wrote:There's no way to localize that easily because the amount of text in this game is INSANE. Full blown RPG, tons of module descriptions, tons of quests, story lines, missions... so many dialogues from the NPCs you meet as you travel.

It is a monumental task. I do know Russian players love this genre though. I'm a big fan of 1C's Star Wolves series.

You're worried for optimizing game or for my time spent? Don't worry, I just need all the text and I will translate it. Russia - this is the second market of Steam, I remind. Think about it, when you start thinking on the profits.
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Post » Sun Dec 20, 2015 9:16 pm

Paramonov wrote:You're worried for optimizing game or for my time spent? Don't worry, I just need all the text and I will translate it. Russia - this is the second market of Steam, I remind. Think about it, when you start thinking on the profits.


Both, any translator need to go through 5x PhD thesis worth of text... and I poorly coded it from a year ago making it very difficult to support multi languages, its something I messed up for with this game.
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Post » Mon Dec 21, 2015 8:47 am

Silverforce wrote:
Paramonov wrote:You're worried for optimizing game or for my time spent? Don't worry, I just need all the text and I will translate it. Russia - this is the second market of Steam, I remind. Think about it, when you start thinking on the profits.


Both, any translator need to go through 5x PhD thesis worth of text... and I poorly coded it from a year ago making it very difficult to support multi languages, its something I messed up for with this game.

You have listed only own difficulties. If you will agree, PM me.
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Post » Sat Jul 23, 2016 10:23 am

@silverforce

Just noticed that this had arrived on android have downloaded and am enjoying it so far

Great work
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Post » Sun Jul 24, 2016 5:57 am

Darth Crusher wrote:@silverforce

Just noticed that this had arrived on android have downloaded and am enjoying it so far

Great work


Thanks Darth!

I'm personally impressed with how far Chromium has come, it's got excellent performance and smoothness these days, light years ahead of the situation a year ago. :)

And interestingly enough, I had quite a few emails from Russian players asking for RU translation. It's my fault this one, well, newbie mistake and also lack of $$ for good translation services.

All in all, I am happy it's finally on iOS & Android too. Early days but it's selling better than I was hoping for on Android. I figured $7.99 is such a big price for mobile games, it would be rejected and nobody buys it, Android specifically with problems with piracy. But I was wrong in my expectations. :)
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Post » Sun Jul 24, 2016 6:13 am

Yes it is impressive how much you can get on mobile now

Games like this give us all something to aim for

My tablet was below the minimum specs you recommended(nexus 7 2013) but seem to be running with no problems.

The only issue is the text on the start menu, the new game, continue etc is very blurred
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Post » Sun Jul 24, 2016 6:32 am

I only wish mobile makers would get serious about increasing battery life, because as soon as you load CPU/GPU on these devices, they got flat real fast. It's more like they are made for idling rather than serious gaming.

Besides that, C2 + Mobiles & PC = great currently!

The "New Game, Continue" are blurry sprites I made on purpose, on PC it fades out after a few seconds of inactivity so the background battles come into play and it becomes like a stress test / screen saver.

I ran it on a Galaxy Tab A (1024 x 768 resolution), which has terrible hardware and it was running really smooth! But I was hesitant to recommend it, knowing that there's so many older Android devices which can have issues with Chromium.
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Post » Mon Jul 25, 2016 2:14 pm

Silverforce wrote:I only wish mobile makers would get serious about increasing battery life, because as soon as you load CPU/GPU on these devices, they got flat real fast. It's more like they are made for idling rather than serious gaming.

Besides that, C2 + Mobiles & PC = great currently!

The "New Game, Continue" are blurry sprites I made on purpose, on PC it fades out after a few seconds of inactivity so the background battles come into play and it becomes like a stress test / screen saver.

I ran it on a Galaxy Tab A (1024 x 768 resolution), which has terrible hardware and it was running really smooth! But I was hesitant to recommend it, knowing that there's so many older Android devices which can have issues with Chromium.


Yea, everyone I know that plays Pokemon GO complains about batteries now, lol. This is why we are designing for PC for now...
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I don't check the forums much anymore, but I will receive an email for PMs.

"Someone once told me I bite off more than I can chew...

I told them I would rather choke on greatness than nibble on mediocrity."
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Post » Mon Jul 25, 2016 9:34 pm

hey great you got the Steam Achievements working.. did you use MadSpy's plugin?

if so can you tell us what versions of C2 and Node you are using with it?
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