Thanks, II is going to be lots better, luck willing.
Thanks for the feedback.
I haven't fully experimented with the parallax dust clouds yet, I'm re-using the ones I had for Star Nomad, which is just a grey/black cloud on 20-40% opacity to generate depth with parallax. Will throw in fancy colors or more refined patches later.
The background is quite sharp (2048 x 2048) but once the layers are on top (in systems that are meant to be nebulas) it does get washed out.
This is without the dust layers, its pretty sharp and loses the sense of depth with the additional parallax layers. I'll look to use colored dust patches for non nebula systems so that it gives the impression of depth when movement is occurring. Planets are place holder for code. Only final art are ships.
And here's without the top parallax dust layer, ships are clearer & more vibrant but the background is toned down as well as retaining 2 deep parallax layer for depth. This would be most systems. Nebula systems have an additional layer on top of ships.
I don't like having a stark naked BG its just too distracting. I prefer it to be very dark or faded so the focus is on ships.
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