Star Nomad 2, Updated Trailer!

Show us your works in progress and request feedback

Post » Wed Mar 25, 2015 9:52 am

@silverforce

I like the top one best

And floating text above the ships would be my choice
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Post » Wed Mar 25, 2015 11:24 pm

Darth Crusher wrote:@silverforce

I like the top one best

And floating text above the ships would be my choice


Thanks Darth, I'll go with your suggestion. :D
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Post » Tue May 05, 2015 5:46 pm

@silverforce

How' s this coming on

Any Updates
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Post » Wed May 06, 2015 7:41 am

Darth, it's coming along great. Been a very productive two months.

Squad combat & orders all done.
Modules, cargo, storage and ship purchase menus all done. Tons of different modules & variants for loot table.

Just mostly boring UI stuff but its turning out nicely.

I'll post a few screens soon so you can give some feedback on the UI.
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Post » Thu May 07, 2015 6:16 am

Here's some screens of the UI. From my devblog: https://halfgeekstudios.wordpress.com/2 ... irst-look/
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I’ll be the first to admit, I am terrible at making good looking & functional UI. Functional yes, but not functional & good looking. :) So I will keep it simplistic, minimal and hope that the ease of function will work for most players.

Upon landing on a planet, you proceed directly to the Mercenary & Merchants Guild HQ at that location. It’s often a more seedy spot, where anything goes.

Here, you can access the trade menu to sell/buy goods, hangar menus to buy/sell/store modules as well as ships.

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For Modules, each ship share 5 main categories for upgrades: Energy, Armor, Shields, Engines & an Active Slot. Each slot, there's many options, but players have to pick & choose. There's definitely trade-offs with module choices.

The weapon slot & size depends on the ship itself. If the ship has secondary weapons, such as launchers or drone bays, it’ll be displayed.

I’ve made the launcher/drone bays universal, of different sizes, from S to L-Class. Missiles, Torpedos & Drones have sizes accordingly.

The idea is a S-Class bay can hold X/Y/Z of S/M/L-size armaments. This means smaller ships with S-Launchers can still pack a bunch of high-powered Torpedos or they can pack a lot more smaller S-size missiles.

Its flexible to allow players to pick & choose what best suits their playstyle.

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There’s also storage for modules on your ship, with larger ships having a larger capacity storage. It’s useful not only for storing loot from battles, but also extra-modules in case the situation changes and you need to re-configure your ship.

For ships, there’s a wide range, with each ship focused for a particular niche within its class, of which at launch there will be three: Corvettes, Frigates, Cruisers.

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Corvettes are the fast, agile & evasive. They have an innate 50% evasion against weapons of M-Class or above, this means Frigates & Cruisers have trouble 1) tracking such a fast agile target and 2) even when they fire, it may simply miss completely.

The goal is to make them good as entry ships, but also the later Faction Corvettes or advanced prototypes can be used as an end-game ship by players who love the fast & furious gameplay (ie. with good flying, Corvettes can dodge ALL enemy missiles!).

Frigates sacrifice some speed & evasion for a lot of firepower, as they can equip multiple M-Class Turrets as well as often packing bigger Launcher & Drone bays. They still have an innate 25% evasion bonus against larger turrets, so its a good trade-off vessel.

Cruisers lack speed and have no evasion, but have higher armor that defeats smaller weapons, and more weapons options, as well as access to L-Class Turrets which have by far the most firepower.
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Post » Thu May 07, 2015 6:38 am

Looks really nice : )
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Post » Thu May 07, 2015 6:45 am

@silverforce

Looking really good

Only little thing I don't like is that green font,
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Post » Thu May 07, 2015 7:16 am

@Iolva Thank you.

@Darth Crusher
Haha yeah that stupid green font (been using it since the start) is place holder. I STILL haven't found a replacement that I like. Something simple & very readable.

If I can't, I might just use the white info popup font but bigger.

Edit: Here's with the bigger white font. Very readable! :D

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Post » Mon Jun 01, 2015 12:44 pm

Update: Player Skill & Squad NPC Perks

In Star Nomad II, progression is a combination of acquiring wealth & reputation with factions to get better ships & modules, basically the material gains.

Progression also centers on developing your character as you gain experience, as such, there's a very flexible skill tree that enables players to finely customize their pilot's career.

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The skill tree allows cross selection of any skill. Here, you unlock new tiers of skills to train in by spending skill points in any skill. It's flexibility allow mix & match between the various branches to best fine-tune your pilot.

At Tier 7, players can select from one of five unique active abilities (hotkey activated, timed cooldown) to enhance various play styles.

During your journey within the Sector and as you build up your reputation from being a nobody to a more renowned pilot, several characters may offer to join your squad, to share in the glory, adventure & loot! They have their own back-story (which you will unravel in special missions) and agendas, but once in your squad, they follow your lead.

Each NPC has wide range of Perks. At each tier, you have the option of selecting 1 of 2 Perks that further specialize the role of that NPC in your Squad. Thus, you can compliment your own build with that of NPCs to build a balanced Squad.

Talon: She's an ex-slave turned pirate turned mercenary escort. Her ship is a fast assault Corvette that excels in long-range combat with a Plasma Torpedo Launcher as primary and LRM Predator missiles as secondary weapons.

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Corsair: He is an ex-Empire military pilot turned private bounty hunter. His ship is a modified Empire Frigate that specializes in Particle Beams that can restore ally shields. Secondary options include Hunter Combat Drones, LRM Predator missiles or Repair Drones.

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Grace: She is the daughter of a very powerful Starborn Federation Councillor, bored with her race's desire for perfection & rigid social protocols, she seeks adventure and to find out what it means to be human in this mad conflict that may well end humanity. Her ship is a powerful Federation Cruiser, able to dish out or take extreme punishment.

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Post » Mon Jun 01, 2015 12:48 pm

spectacular
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